OLIVE DODGE ELEMENTARY SCHOOL

Cathy Burdette

Monday, August 31, 2009

Make 10 and Quick Images

Summary

Session 3.1 Make 10 and Quick Images Students learn and play Make 10, a game that involves finding combinations of two numbers that equal 10. The session ends with the introduction of the final Grade 2 Routine, Quick Images.

Math Focus Points

- Developing fluency with the Make 10, Plus 1, and Plus 2 addition combinations - Finding two addends that make 10 - Using equations to record - Developing and analyzing visual images for quantities up to 10

Vocabulary

Materials

- T8, Quick Images: Ten-Frames - M24, Make 10: Make copies. (1 per student) - M26, Blank Ten-Frames: Make copies. (5 per class, optional) - M27-M28, Family Letter: Make copies. (1 per student) - Primary Number Cards (1 deck per pair; from Session 2.6) - Connecting cubes (as needed) - Counters (10 per student; optional)

Professional Development

Read Ahead of Time - Teacher Note: Strategies for Learning the Addition Combinations, p. 191 - Part 4: Classroom Routines in Implementing Investigations in Grade 2: Quick Images

What Time Is It?

Summary

Classroom Routine 3.1 What Time Is It? Write the hour in digital format (e.g., 6:00) and have students set their clocks to the appropriate time. Repeat several times to get a sense of how comfortable students are with interpreting and setting times to the whole hour.

Math Focus Points

- Using clocks as tools for keeping track of and measuring time - Naming, notating, and telling time to the hour, half hour, and quarter hour on digital and analog clocks - Associating times on the hour and half hour with daily events - Determining what time it will be when given start and elapsed times that are multiples of 15 minutes - Seeing a timeline as a representation of events over time - Using a timeline to keep track of and compare time and events - Determining the length of a given interval (e.g., 8:30 to 9:30) or activity (e.g., math class) - Solving problems involving elapsed time

Vocabulary

Materials

- Demonstration clock (1 per class) - Student clocks (1 per pair)

Professional Development

- Part 4: Classroom Routines in Implementing Investigations in Grade 2: Quick Images

Tuesday, September 1, 2009

Tens Go Fish

Summary

Session 3.2 Tens Go Fish Students learn and play Tens Go Fish, a card game that involves finding the missing addend to make a total of 10. Math Workshop focuses on the two-addend combinations of 10.

Math Focus Points

- Finding the missing addend to make a total of 10 - Using equations to record - Developing fluency with the Make 10, Plus 1, and Plus 2 addition combinations

Vocabulary

Materials

- M29, Tens Go Fish: Make copies. (as needed) - M30, An Individual Number Line: Make copies and laminate. (as needed) - Primary Number Cards (1 deck per pair; from Session 2.6) - Connecting cubes (10 per class, plus extras)

Professional Development

Quick Images: Ten-Frames

Summary

Classroom Routine 3.2 Quick Images: Ten-Frames Using the transparency Quick Images: Ten-Frames (T8), display the Ten-Frame with 7 dots. Follow the basic Quick Images activity. Students determine the total number of dots and share their strategies. Repeat with the 4-dot and then, the 6-dot Ten-Frame.

Math Focus Points

- Developing and analyzing visual images for quantities up to 10 - Developing fluency with the combinations that make 10 - Developing fluency with the addition combinations to 10 + 10 - Using known combinations (e.g., combinations that make 10) to combine numbers - Recreating images of dots arranged in 2-by-5 arrays

Vocabulary

Materials

- T8, Quick Images: Ten-Frames Make 2 copies, cut apart frames, and store in an envelope or plastic sleeve in the binder for use during this investigation and the next.

Professional Development

Wednesday, September 2, 2009

Strategies for Finding Combinations of 10

Summary

Session 3.3 Strategies for Finding Combinations of 10 Class discussion focuses on the strategies that students have been using while playing games about combinations that make 10. Math Workshop continues.

Math Focus Points

- Finding the missing addend to make a total of 10 - Using equations to record - Developing fluency with the Make 10, Plus 1, and Plus 2 addition combinations

Vocabulary

Materials

- M30, An Individual Number Line (as needed; from Session 3.2) - M24, Make 10: Make copies. (1 per student) - Primary Number Cards (1 deck per pair; from Session 2.6) - Connecting cubes (as needed)

Professional Development

Read Ahead of Time - Teacher Note: The Number Line and the 100 Chart, p. 184

Quick Images: Ten-Frames

Summary

Classroom Routine 3.3 Quick Images: Ten-Frames Using the transparency Quick Images: Ten-Frames (T8), display two Ten-Frames that total 10, beginning with the 7 and 3. Follow the basic Quick Images activity. Students determine the total number of dots and share their strategies. Repeat with the 4-dot and 6-dot Ten-Frames and then, the 8-dot and 2-dot Ten-Frames.

Math Focus Points

- Developing and analyzing visual images for quantities up to 10 - Developing fluency with the combinations that make 10 - Developing fluency with the addition combinations to 10 + 10 - Using known combinations (e.g., combinations that make 10) to combine numbers - Recreating images of dots arranged in 2-by-5 arrays

Vocabulary

Materials

- T8, Quick Images: Ten-Frames Make 2 copies, cut apart frames, and store in an envelope or plastic sleeve in the binder for use during this investigation and the next.

Professional Development

Thursday, September 3, 2009

More Than Two to Make 10

Summary

Session 3.4 More Than Two to Make 10 Students revisit Today's Number, making 10 first with two addends, and then with more than two addends. Math Workshop continues to focus on combinations of numbers that equal 10.

Math Focus Points

- Generating equivalent expressions for a number - Developing fluency with the Make 10, Plus 1, and Plus 2 addition combinations - Finding two addends that make 10

Vocabulary

- addend

Materials

- M30, An Individual Number Line (as needed; from Session 3.2) - Primary Number Cards (1 deck per pair; from Session 2.6) - Connecting cubes (as needed) - Chart paper (1 sheet per class)

Professional Development

Read Ahead of Time - Teacher Note: Does the Order Matter?, p. 186 - Dialogue Box: Combinations of 10, p. 214

Quick Images: Ten-Frames

Summary

Classroom Routine 3.4 Quick Images: Ten-Frames Using the transparency Quick Images: Ten-Frames (T8), display three Ten-Frames with two that total 10, beginning with the 9, 1, and 4. Follow the basic Quick Images activity. Students determine the total number of dots and share their strategies. Repeat with the 6-dot, 4-dot, and 5-dot Ten-Frames and then, the 2-dot, 8-dot, and 3-dot Ten-Frames.

Math Focus Points

- Developing and analyzing visual images for quantities up to 10 - Developing fluency with the combinations that make 10 - Developing fluency with the addition combinations to 10 + 10 - Using known combinations (e.g., combinations that make 10) to combine numbers - Recreating images of dots arranged in 2-by-5 arrays

Vocabulary

Materials

- T8, Quick Images: Ten-Frames Make 2 copies, cut apart frames, and store in an envelope or plastic sleeve in the binder for use during this investigation and the next.

Professional Development

Friday, September 4, 2009

Addition Combinations

Summary

Session 3.5 Addition Combinations Class discussion and work focus on the three sets of Addition Combinations that students will learn in this unit-the Plus 1, Plus 2, and Make 10 combinations.

Math Focus Points

- Developing fluency with the Make 10, Plus 1, and Plus 2 addition combinations

Vocabulary

- addition combinations - single-digit number

Materials

- M31-M33, Addition Cards: Set 1 Make copies and cut apart. (1 set per student) - T9-T11, Addition Cards: Set 1 Cut apart transparency cards and store in an envelope (or plastic sleeve) in the binder. - Envelopes (2 per class; 2 per student)

Professional Development

Read Ahead of Time - Dialogue Box: Introducing Addition Combinations, p. 216

What Time Is It?: What Time Will It Be?

Summary

Classroom Routine 3.5 What Time Is It?: What Time Will It Be? Ask students to display 2:00 on their clocks. Then set the demonstration clock to 2:00 and ask: - In one more hour what time will it be? Students set their clocks and talk with their partner about what time it will be and how they know. Repeat with several one-hour intervals. Show students how the large hand travels around the clock one entire circle as the small hand moves to the next number.

Math Focus Points

- Using clocks as tools for keeping track of and measuring time - Naming, notating, and telling time to the hour, half hour, and quarter hour on digital and analog clocks - Associating times on the hour and half hour with daily events - Determining what time it will be when given start and elapsed times that are multiples of 15 minutes - Seeing a timeline as a representation of events over time - Using a timeline to keep track of and compare time and events - Determining the length of a given interval (e.g., 8:30 to 9:30) or activity (e.g., math class) - Solving problems involving elapsed time

Vocabulary

Materials

- Demonstration clock (1 per class) - Student clocks (1 per pair)

Professional Development